This is extremely useful if out of ammo, or both primary and pistol need to be reloaded as it allows the player to shove back attacking Infected while their weapon reloads in the background. Weapons will continue reloading despite the lack of reloading animation during melee attacks, provided that reloading starts before the melee attacks. Ammo piles can resupply any type of weapon apart from the Grenade Launcher, Chainsaw and the M60 Machine Gun in Left 4 Dead 2. To fix this, a player can trade that weapon out for another type of weapon in the pile whereupon the absent weapon will reappear. If all Survivors select the same weapon from a pile or arrive at an arms pile identically armed with the same weapon, that weapon type will not appear at a subsequent arms pile. This avoids having to waste time reloading the original weapon or visiting an ammo pile to restock. This is useful since a player can fire off a large volume of ammo from one weapon and then simply pick up a fresh weapon to get a full ammo resupply. Picking up a new weapon from a table or other location (but not from a dead Survivor) provides a full ammo refill for that weapon and equates to restocking from an ammo pile. All weapons have an attached Flashlight powered by a battery with unlimited life. There is no way to distribute weapons or ammunition among teammates without picking up another weapon to replace the dropped (donated) weapon's slot in the donor's inventory. Melee shoves and attacks can be made on any class of Infected although their effectiveness is questionable in the case of Tanks, Chargers, and Witches (except in some situations). Left 4 Dead 2 melee combat is greatly enriched because it carries over Left 4 Dead 's Tier 1 and 2 "shove-back" and introduces a wide range of new melee-specific weaponry such as the Katana, Chainsaw, and Crowbar. Melee attacks can also be mounted using a Gas can or Propane tank if a player is carrying one of these items. In the former, melee is a simple violent "shove-back" on an Infected at arm's length distance using whatever Tier 1 or 2 weapon the player happens to be wielding at the time. Melee combat differs between Left 4 Dead and Left 4 Dead 2. Second tier weapons (also called Tier 2 weapons) are relatively superior in combat effectiveness to Tier 1 weapons and are only found once players have partly completed a Chapter. First-tier weapons (also called Tier 1 weapons) are restricted in choice, and available to all players at the start of any campaign. The primary weapons in Left 4 Dead and Left 4 Dead 2 are divided into two classes or tiers. This depends on the situation while a tank may require an auto-shotgun, you may prefer using a sniper rifle to quickly take out hunters or smokers." Long as we still got guns, we gonna fight." ― Coach " Guys! Big, badass, nasty weapons over here!" ― ZoeyĪmmo piles can be used to refill main weapon ammunition To deal with enemies, you will need either an accurate weapon or one that guaranteed a quick kill on enemies. However, you will be critical, and need to use a first aid kit or otherwise be killed by the next special infected. As the only survivor, you need to reach the safe room, but there aren't any common infected to attack you.ĭespite most special infected having the ability to pin you down, you will be released and instantly revived as soon as your health is drained. Realism Versus Bleed Out Follow the Liter Last Gnome on Earth Last Man on Earth These feature a significant change in gameplay, usually to make it more difficult. There is no seeing through walls, objects and people aren't outlined, there are no rescue closets and witches can kill you instantly.Įach week, Left 4 Dead will feature a random mutation. Realism is the co-op campaign with a more realistic approach. Every fuel can collected adds 20 seconds to the countdown. The round ends when the time runs out or when all the survivors are dead. The survivors are trying to find fuel cans to fill up their objective, and the infected are trying to kill the survivors. Scavenge is another team mode, where one team plays as survivors and the other as infected. In survival mode there is no end to the level your team just tries to stay alive as long as possible. The infected try to stop the survivors from making it to the safe house, and points are accumulated for doing better at the assigned roles. Versus is like the co-op campaign, except an additional group of up to four can control bodies of the infected. Up to four human players can control the four survivors, with the goal of making it to the safe house at the end of every level. Single player is just like the co-op campaign, except the other three survivors are always computer controlled.
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